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» The Ethics of Computer Game Design
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CHI
2010
ACM
14 years 4 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
GRAPHICSINTERFACE
2011
13 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
BCSHCI
2007
13 years 11 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
CHI
2009
ACM
14 years 10 months ago
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
In this paper, we argue that HCI practitioners are facing new challenges in design and evaluation that can benefit from the establishment of commonly valued use qualities, with as...
Katherine Isbister, Kristina Höök
SIGECOM
2008
ACM
103views ECommerce» more  SIGECOM 2008»
13 years 9 months ago
Mechanism design over discrete domains
Often, we wish to design incentive-compatible algorithms for settings in which the players' private information is drawn from discrete domains (e.g., integer values). Our mai...
Ahuva Mu'alem, Michael Schapira