Sciweavers

821 search results - page 91 / 165
» The Ethics of Computer Game Design
Sort
View
IPPS
2007
IEEE
14 years 4 months ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
ICSE
2008
IEEE-ACM
14 years 10 months ago
Developing a security protocol for a distributed decision support system in a healthcare environment
In this paper, we describe the unique security issues involved in healthcare domains. These have been addressed to the needs of the HealthAgents project. In the proposed approach,...
Liang Xiao 0002, Paul H. Lewis, Alex Gibb
ACMACE
2009
ACM
14 years 4 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
FDG
2009
ACM
14 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron