We analyze the structure of equilibria and the price of anarchy in the family of network creation games considered extensively in the past few years, which attempt to unify the net...
Erik D. Demaine, MohammadTaghi Hajiaghayi, Hamid M...
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
In this paper, we consider algorithms for distributed constraint optimisation problems (DCOPs). Using a potential game characterisation of DCOPs, we decompose six distributed DCOP...
Archie C. Chapman, Alex Rogers, Nicholas R. Jennin...