Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
r of high-level languages lies in their abstraction over hardware and software complexity, leading to greater security, better reliability, and lower development costs. However, o...
Daniel Frampton, Stephen M. Blackburn, Perry Cheng...
In many real-world planning environments, some of the information about the world is both external (the planner must request it from external information sources) and volatile (it ...
New applications and standards are first conceived only for functional correctness and without concerns for the target architecture. The next challenge is to map them onto an arch...
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...