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MMSEC
2006
ACM
231views Multimedia» more  MMSEC 2006»
14 years 3 months ago
JPEG2000-based secure image authentication
We present an efficient JPEG2000-based image authentication scheme, which is robust to JPEG compression and other allowed signal processing operations. Positive wavelet-based wate...
Mathias Schlauweg, Dima Pröfrock, Erika M&uum...
ACMACE
2005
ACM
14 years 2 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
EGH
2004
Springer
14 years 2 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
EWSN
2010
Springer
14 years 2 months ago
Wiselib: A Generic Algorithm Library for Heterogeneous Sensor Networks
One unfortunate consequence of the success story of wireless sensor networks (WSNs) in separate research communities is an evergrowing gap between theory and practice. Even though ...
Tobias Baumgartner, Ioannis Chatzigiannakis, S&aac...
GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall