– This study examines the processes of organizational knowledge creation in two highly virtualized teams, one involved in the design of a small city car and the second in the re-...
Antonio Vaccaro, Francisco Veloso, Stefano Brusoni
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
This paper focuses on an investigation of Collaborative Virtual Environment (CVE) technology for people with autism, paying particular attention to the use of avatar representatio...
Yufang Cheng, David J. Moore, Paul McGrath, Yulei ...