We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
We consider the problem of placing a small number of angle guards inside a simple polygon P so as to provide efficient proofs that any given point is inside P. Each angle guard vi...
David Eppstein, Michael T. Goodrich, Nodari Sitchi...
Map labeling is of fundamental importance in cartography and geographical information systems and is one of the areas targeted for research by the ACM Computational Geometry Impac...
Srinivas Doddi, Madhav V. Marathe, Andy Mirzaian, ...
In many multi-camera vision systems the effect of camera locations on the task-specific quality of service is ignored. Researchers in Computational Geometry have proposed elegant ...
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...