Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. ...
In this paper, we develop a geometric framework for linear or nonlinear discriminant subspace learning and classification. In our framework, the structures of classes are conceptu...