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RT
1998
Springer
14 years 2 months ago
Three Point Clustering for Radiance Computations
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
CISIS
2007
IEEE
14 years 4 months ago
Obtaining Performance Measures through Microbenchmarking in a Peer-to-Peer Overlay Computer
: The availability of enormous amounts of un-used computing power and data storage over the In-ternet makes the development of a globally distributed computing platform, called Ove...
Paolo Bertasi, Mauro Bianco, Andrea Pietracaprina,...
ICPR
2004
IEEE
14 years 11 months ago
Dense Estimation of Surface Reflectance Properties Based on Inverse Global Illumination Rendering
In augmented virtuality, estimating object surface reflectance properties is important when rendering objects under arbitrary illuminationconditions. However, faithfully estimatin...
Takashi Machida, Haruo Takemura, Naokazu Yokoya
NC
2002
210views Neural Networks» more  NC 2002»
13 years 9 months ago
Recent approaches to global optimization problems through Particle Swarm Optimization
This paper presents an overview of our most recent results concerning the Particle Swarm Optimization (PSO) method. Techniques for the alleviation of local minima, and for detectin...
Konstantinos E. Parsopoulos, Michael N. Vrahatis
HICSS
2003
IEEE
165views Biometrics» more  HICSS 2003»
14 years 3 months ago
Analysis of the Effectiveness of Global Virtual Teams in Software Engineering Projects
Global software development projects use virtual teams, which are primarily linked through computer and telecommunications technologies across national boundaries. Global Virtual ...
H. Keith Edwards, Varadharajan Sridhar