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AIIDE
2007
13 years 10 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AIPS
2007
13 years 10 months ago
itSIMPLE 2.0: An Integrated Tool for Designing Planning Domains
A great effort has been made today in the area of Artificial Intelligence for defining reliable automated planning systems that can be applied in real life applications. That le...
Tiago Stegun Vaquero, Victor Romero, Flavio Tonida...
DATE
2008
IEEE
121views Hardware» more  DATE 2008»
13 years 10 months ago
Constraint Refinement for Online Verifiable Cross-Layer System Adaptation
Adaptive resource management is critical to ensuring the quality of real-time distributed applications, particularly for energy-constrained mobile handheld devices. In this contex...
Minyoung Kim, Mark-Oliver Stehr, Carolyn L. Talcot...
ACL
2007
13 years 10 months ago
A fully Bayesian approach to unsupervised part-of-speech tagging
Unsupervised learning of linguistic structure is a difficult problem. A common approach is to define a generative model and maximize the probability of the hidden structure give...
Sharon Goldwater, Tom Griffiths
CASCON
2008
137views Education» more  CASCON 2008»
13 years 10 months ago
Automating SLA modeling
Service Level Agreements (SLAs) define the level of service that a service provider must deliver. An SLA is a contract between service provider and consumer, and includes appropri...
Tony Chau, Vinod Muthusamy, Hans-Arno Jacobsen, El...