The research presented in this paper is focused on global tempo transformations of music performances. We are investigating the problem of how a performance played at a particular...
A novel Monte Carlo noise reduction operator is proposed in this paper. We apply and extend the standard bilateral filtering method and build a new local adaptive noise reduction k...
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic sim...
Carrier frequency synchronization is critical to the quality of signal reception in OFDM systems. This paper presents an approximate maximum-likelihood (ML) carrier frequency offse...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...