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IROS
2006
IEEE
128views Robotics» more  IROS 2006»
14 years 4 months ago
Haptic Rendering of Biological Elastic Properties based on Biomechanical Characterization
— This paper deals with the design of a micro-force sensing device for biomechanical characterization of biological samples. This device combines (SPM) techniques and advanced ro...
Mehdi Boukallel, Maxime Girot, Stephane Rég...
RT
2001
Springer
14 years 2 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
VRST
2000
ACM
14 years 2 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
RT
2004
Springer
14 years 3 months ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...
ICPR
2002
IEEE
14 years 2 months ago
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs
Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world ha...
Kaname Tomite, Kazumasa Yamazawa, Naokazu Yokoya