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FGR
2004
IEEE
167views Biometrics» more  FGR 2004»
14 years 1 months ago
Eigen-Harmonics Faces: Face Recognition under Generic Lighting
The performances of face recognition systems are heavily subject to the variations in lighting. We propose a novel approach for face recognition under generic illumination conditi...
Laiyun Qing, Shiguang Shan, Wen Gao
SIGGRAPH
1995
ACM
14 years 1 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
CGIM
2003
13 years 11 months ago
Fast Display of Articulated Characters using Impostors
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
S. K. Chow, K. L. Chan
GRAPHICSINTERFACE
1997
13 years 11 months ago
Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific vi...
Charles Wiley, A. T. Campbell III, Stephen A. Szyg...
WSCG
2000
93views more  WSCG 2000»
13 years 11 months ago
The Design and Application of High-Resolution 3D Stereoscopic Graphics Display on PC
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscopic graphics using an improved 3D OpenGL accelerator on PC platform. The hardwar...
Duoduo Liao