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» The High Level Architecture for Simulations
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ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
148
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WCAE
2006
ACM
16 years 2 days ago
Web memory hierarchy learning and research environment
Learning the various structures and levels of memory hierarchy by means of conventional procedures is a complex subject. A memory hierarchy environment (Web-MHE) was proposed and ...
José Leandro D. Mendes, Luiza M. N. Coutinh...
WSC
2004
15 years 7 months ago
Data Farming: Discovering Surprise
Data Farming is a methodology and capability that makes use of high performance computing to run models many times. This capability gives modelers and their clients the enhanced a...
Gary E. Horne, Theodore E. Meyer
CF
2009
ACM
16 years 19 days ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
DAC
2002
ACM
16 years 7 months ago
Design of a high-throughput low-power IS95 Viterbi decoder
The design of high-throughput large-state Viterbi decoders relies on the use of multiple arithmetic units. The global communication channels among these parallel processors often ...
Xun Liu, Marios C. Papaefthymiou