This paper considers a fundamental problem in visual motion perception, namely the problem of egomotion estimation based on visual input. Many of the existing techniques for solvin...
Stream authentication methods usually impose overhead and dependency among packets. The straightforward application of state-of-the-art rate-distortion (R-D) optimized streaming t...
Zhishou Zhang, Qibin Sun, Wai-Choong Wong, John G....
Joint source-channel coding of scalable video using motion-compensated temporal filtering is considered. The proposed coding scheme consists of a structured vector quantizer based ...
Mechanical models for soft human organs are necessary for a variety of medical applications, such as surgical planning, virtual reality surgery simulators, and for diagnostic purpo...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...