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» The High Level Architecture for Simulations
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WSCG
2004
152views more  WSCG 2004»
13 years 10 months ago
Stable Cloth Animation with Adaptive Level of Detail
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Fernando Pedro Birra, Manuel Próspero dos S...
MASCOTS
2004
13 years 10 months ago
Execution-Driven Simulation of Network Storage Systems
A number of new network storage architectures have emerged recently that provide shared, adaptable and high-performance storage systems for dataintensive applications. Three commo...
Yijian Wang, David R. Kaeli
MSS
1995
IEEE
148views Hardware» more  MSS 1995»
14 years 9 days ago
Client/Server data Serving for High-Performance Computing
This paper will attempt to examine the industry requirements for shared network data storage and sustained high speed (10’s to 100’s to thousands of megabytes per second) netw...
Chris Wood
ISPASS
2006
IEEE
14 years 2 months ago
ATTILA: a cycle-level execution-driven simulator for modern GPU architectures
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Victor Moya Del Barrio, Carlos González, Jo...
DATE
1999
IEEE
112views Hardware» more  DATE 1999»
14 years 1 months ago
Efficient Switching Activity Simulation under a Real Delay Model Using a Bitparallel Approach
Estimating switching activity is a crucial step in optimizing circuits for low power. In this paper, a fast gate level switching activity estimator for combinational circuits will...
Markus Bühler, Matthias Papesch, K. Kapp, Utz...