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CSCW
2008
ACM
13 years 11 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 11 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
IE
2007
13 years 11 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
BCSHCI
2007
13 years 10 months ago
Evaluating advanced interaction techniques for navigating Google Earth
This paper presents the design and comparison of a mousebased interaction technique (hereafter IT) and two advanced IT, used in public spaces to support navigation in a 3D space. ...
Emmanuel Dubois, Philippe Truillet, Cédric ...
DIMVA
2010
13 years 10 months ago
Evaluating Bluetooth as a Medium for Botnet Command and Control
Abstract. Malware targeting mobile phones is being studied with increasing interest by the research community. While such attention has previously focused on viruses and worms, man...
Kapil Singh, Samrit Sangal, Nehil Jain, Patrick Tr...
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