Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Self-stabilization is a versatile approach to fault-tolerance since it permits a distributed system to recover from any transient fault that arbitrarily corrupts the contents of a...
Abstract— This paper presents a design environment for efficiently generating application-specific Intellectual Property (IP) cores for system level signal processing algorithm...
Ramsey Hourani, Ravi Jenkal, W. Rhett Davis, Winse...
Enterprises may have multiple database systems spread across the organization for redundancy or for serving different applications. In such systems, query workloads can be distrib...
Load balancing is often used to ensure that nodes in a distributed systems are equally loaded. In this paper, we show that for real-time systems, load balancing is not desirable. ...