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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
CORR
2010
Springer
81views Education» more  CORR 2010»
13 years 7 months ago
Self-stabilization with Byzantine tolerance for global tasks
Self-stabilization is a versatile approach to fault-tolerance since it permits a distributed system to recover from any transient fault that arbitrarily corrupts the contents of a...
Swan Dubois, Toshimitsu Masuzawa, Sébastien...
SIPS
2006
IEEE
14 years 1 months ago
Automated Architectural Exploration for Signal Processing Algorithms
Abstract— This paper presents a design environment for efficiently generating application-specific Intellectual Property (IP) cores for system level signal processing algorithm...
Ramsey Hourani, Ravi Jenkal, W. Rhett Davis, Winse...
EDBT
2008
ACM
161views Database» more  EDBT 2008»
14 years 7 months ago
Load distribution of analytical query workloads for database cluster architectures
Enterprises may have multiple database systems spread across the organization for redundancy or for serving different applications. In such systems, query workloads can be distrib...
Thomas Phan, Wen-Syan Li
ICDCS
1997
IEEE
13 years 12 months ago
Load Profiling In Distributed Real-Time Systems
Load balancing is often used to ensure that nodes in a distributed systems are equally loaded. In this paper, we show that for real-time systems, load balancing is not desirable. ...
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