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» The Implicit Pipeline Method
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EGH
2007
Springer
14 years 4 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
SMA
2003
ACM
115views Solid Modeling» more  SMA 2003»
14 years 3 months ago
Estimating the in/out function of a surface represented by points
We present a method to estimate the in/out function of a closed surface represented by an unorganized set of data points. From the in/out function, we compute an approximation of ...
Vinícius Mello, Luiz Velho, Gabriel Taubin
HOST
2008
IEEE
14 years 4 months ago
Hardware Trojan Detection Using Path Delay Fingerprint
—Trusted IC design is a recently emerged topic since fabrication factories are moving worldwide in order to reduce cost. In order to get a low-cost but effective hardware Trojan ...
Yier Jin, Yiorgos Makris
CGI
2006
IEEE
14 years 4 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
CVPR
2007
IEEE
14 years 12 months ago
Connecting the Out-of-Sample and Pre-Image Problems in Kernel Methods
Kernel methods have been widely studied in the field of pattern recognition. These methods implicitly map, "the kernel trick," the data into a space which is more approp...
Pablo Arias, Gregory Randall, Guillermo Sapiro