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ASPLOS
1996
ACM
14 years 22 hour ago
An Integrated Compile-Time/Run-Time Software Distributed Shared Memory System
On a distributed memory machine, hand-coded message passing leads to the most efficient execution, but it is difficult to use. Parallelizing compilers can approach the performance...
Sandhya Dwarkadas, Alan L. Cox, Willy Zwaenepoel
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
DATE
2004
IEEE
119views Hardware» more  DATE 2004»
13 years 11 months ago
MINCE: Matching INstructions Using Combinational Equivalence for Extensible Processor
Designing custom-extensible instructions for Extensible Processors1 is a computationally complex task because of the large design space. The task of automatically matching candida...
Newton Cheung, Sri Parameswaran, Jörg Henkel,...
CERA
2002
134views more  CERA 2002»
13 years 7 months ago
Graph Grammar Based Product Family Modeling
: Many industries are shifting from mass production to mass customization, which demands quick response to the needs of individual customers with high quality and low costs. The de...
Xuehong Du, Jianxin Jiao, Mitchell M. Tseng