The question addressed in this paper is which types of spatial reference human users employ in the interaction with a robot and how a cognitively adequat model of these strategies...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
The CLEF 2003 Interactive Track (iCLEF) was the third year of a shared experiment design to compare strategies for cross-language search assistance. Two kinds of experiments were p...
The commercial simulation environments that are available today focus primarily on the development of simulation models. They are designed for a single user. They provide animatio...
: Recommender systems help users sort through vast quantities of information. Sometimes, however, users do not know if they can trust the recommendations they receive. Adding a con...
Sean M. McNee, Shyong K. Lam, Catherine Guetzlaff,...