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GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
WSC
2004
13 years 9 months ago
"One" a New Tool for Supply Chain Network Optimization and Simulation
Nowadays, in a hotly competitive environment, companies are continuously trying to provide products and/or services to customers faster, cheaper, and better than the competitors d...
Hongwei Ding, Lyès Benyoucef, Xiaolan Xie, ...
AAAI
1998
13 years 9 months ago
Generating Coordinated Natural Language and 3D Animations for Complex Spatial Explanations
Dynamically providing students with clear explanations of complex spatial concepts is critical for a broad range of knowledge-based educational and training systems. This calls fo...
Stuart G. Towns, Charles B. Callaway, James C. Les...
WM
2003
13 years 9 months ago
Knowledge discovery methods
: Coping with complex and dynamic environments forces companies to invest in the resource knowledge for the maintenance of their operational reliability; they have to create and to...
Stefan Smolnik
MVA
2000
172views Computer Vision» more  MVA 2000»
13 years 8 months ago
Partial Face Extraction and Recognition Using Radial Basis Function Networks
work, applies a nonlinear transformation from the input space to the hidden space. The output layer Partial face images, e.g.1 eyes, nose, and ear supplies the response of the netw...
Nan He, Kiminori Sato, Yukitoshi Takahashi