Switch-setting games like Lights Out are typically modelled as a graph, where the vertices represent switches and lamps, and the edges capture the switching rules. We generalize t...
We introduce a novel approach to capturing light field with lensless cameras. By moving the cameras back and forth, we capture a set of images. We show that it is possible to reco...
Finding the “best” viewing parameters for a scene is quite difficult but a very important problem. Fully automatic procedures seem to be impossible as the notion of “best...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
The Shape-from-Shading [SfS] problem infers shape from reflected light, collected using a camera at a single point in space only. Reflected light alone does not provide sufficient ...