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FSTTCS
1994
Springer
13 years 11 months ago
On the Interactive Complexity of Graph Reliability
We give an interactive protocol for s-t RELIABILITY, the well known reliability problem on graphs. Our protocol shows that if IP(f(n)) denotes the class of languages whose interac...
Jean Marc Couveignes, Juan Francisco Diaz-Frias, M...
SIAMCOMP
1998
124views more  SIAMCOMP 1998»
13 years 7 months ago
Near-Linear Time Construction of Sparse Neighborhood Covers
This paper introduces a near-linear time sequential algorithm for constructing a sparse neighborhood cover. This implies analogous improvements (from quadratic to near-linear time)...
Baruch Awerbuch, Bonnie Berger, Lenore Cowen, Davi...
ISMAR
2003
IEEE
14 years 1 months ago
Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions
In this paper we explore the effect of using Augmented Reality for three-dimensional graph link analysis. Two experiments were conducted. The first was designed to compare a tangi...
Daniel Belcher, Mark Billinghurst, Sean Hayes, Ran...
DAM
2008
108views more  DAM 2008»
13 years 8 months ago
On the complexity of the multicut problem in bounded tree-width graphs and digraphs
Given an edge- or vertex-weighted graph or digraph and a list of source-sink pairs, the minimum multicut problem consists in selecting a minimum weight set of edges or vertices wh...
Cédric Bentz
CORR
2008
Springer
137views Education» more  CORR 2008»
13 years 8 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...