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» The Localization of Digital Games: A Case Study in China
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PROMISE
2010
13 years 1 months ago
Better, faster, and cheaper: what is better software?
Background: Defects are related to failures and they do not have much power for indicating a higher quality or a better system above the baseline that the end-users expect. Nevert...
Burak Turhan, Çetin Meriçli, Tekin M...
ISSTA
2009
ACM
14 years 1 months ago
Identifying bug signatures using discriminative graph mining
Bug localization has attracted a lot of attention recently. Most existing methods focus on pinpointing a single statement or function call which is very likely to contain bugs. Al...
Hong Cheng, David Lo, Yang Zhou, Xiaoyin Wang, Xif...
GECCO
2009
Springer
193views Optimization» more  GECCO 2009»
13 years 11 months ago
Optimization of dynamic memory managers for embedded systems using grammatical evolution
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...
José L. Risco-Martín, David Atienza,...
SIGECOM
2011
ACM
219views ECommerce» more  SIGECOM 2011»
12 years 9 months ago
GSP auctions with correlated types
The Generalized Second Price (GSP) auction is the primary method by which sponsered search advertisements are sold. We study the performance of this auction in the Bayesian settin...
Brendan Lucier, Renato Paes Leme
DATE
2007
IEEE
112views Hardware» more  DATE 2007»
14 years 28 days ago
Automatic synthesis of compressor trees: reevaluating large counters
Despite the progress of the last decades in electronic design automation, arithmetic circuits have always received way less attention than other classes of digital circuits. Logic...
Ajay K. Verma, Paolo Ienne