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» The Logic of Large Enough
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IJCAI
1993
13 years 10 months ago
Learning of Resource Allocation Strategies for Game Playing
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet, the problem of devising resource allocation strategies for game playing did n...
Shaul Markovitch, Yaron Sella
ECAI
2010
Springer
13 years 10 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
CCS
2010
ACM
13 years 9 months ago
Dismantling SecureMemory, CryptoMemory and CryptoRF
The Atmel chip families SecureMemory, CryptoMemory, and CryptoRF use a proprietary stream cipher to guarantee authenticity, confidentiality, and integrity. This paper describes th...
Flavio D. Garcia, Peter van Rossum, Roel Verdult, ...
ARSCOM
2007
77views more  ARSCOM 2007»
13 years 9 months ago
Extremal bipartite graphs with high girth
Let us denote by EX (m, n; {C4, . . . , C2t}) the family of bipartite graphs G with m and n vertices in its classes that contain no cycles of length less than or equal to 2t and h...
Camino Balbuena, Pedro García-Vázque...
DM
2008
98views more  DM 2008»
13 years 9 months ago
Constructing equidissections for certain classes of trapezoids
We investigate equidissections of a trapezoid T(a), where the ratio of the lengths of two parallel sides is a. (An equidissection is a dissection into triangles of equal areas.) A...
Charles H. Jepsen, Paul Monsky