We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
We present an algorithm for multi-person tracking-bydetection
in a particle filtering framework. To address the
unreliability of current state-of-the-art object detectors, our
a...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...
Abstract. A major challenge in pervasive computing is to learn activity patterns, such as bathing and cleaning from sensor data. Typical sensor deployments generate sparse datasets...
We present data-driven methods for supporting musical creativity by capturing the statistics of a musical database. Specifically, we introduce a system that supports users in expl...
The specification of model adaptation and generation rules is a topic of great interest for the user interface development community, since there are more and more approaches supp...