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» The Methods of Approximation and Lifting in Real Computation
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ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
14 years 2 months ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
MICCAI
2004
Springer
14 years 8 months ago
Human Spine Posture Estimation Method from Human Images to Calculate Physical Forces Working on Vertebrae
This paper describes a method for estimating a human spine posture from human images using a human spine model to compute the rough approximation of the physical forces working on ...
Daisuke Furukawa, Takayuki Kitasaka, Kensaku Mori,...
ICASSP
2011
IEEE
12 years 11 months ago
Variational methods for spectral unmixing of hyperspectral images
This paper studies a variational Bayesian unmixing algorithm for hyperspectral images based on the standard linear mixing model. Each pixel of the image is modeled as a linear com...
Olivier Eches, Nicolas Dobigeon, Jean-Yves Tourner...
MM
2004
ACM
165views Multimedia» more  MM 2004»
14 years 1 months ago
Predictive perceptual compression for real time video communication
Approximately 2 degrees in our 140 degree vision span has sharp vision. Many researchers have been fascinated by the idea of eyetracking integrated perceptual compression of an im...
Oleg Komogortsev, Javed I. Khan
ICCV
2007
IEEE
14 years 9 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...