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» The Myth of the Educational Computer
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WWW
2001
ACM
16 years 5 months ago
Online Learning in Hong Kong: A Preliminary Comparison of the Lecture and Online Versions of a Computing Fundamentals Course
This case study compares students' learning experience and outcomes in the lecture and online versions of a first-year introductory computing course offered at the Department...
Giovanni B. Moneta, Synnöve Kekkonen-Moneta
DIGRA
2005
Springer
15 years 10 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
173
Voted
FCCM
2004
IEEE
129views VLSI» more  FCCM 2004»
15 years 8 months ago
Design Patterns for Reconfigurable Computing
It is valuable to identify and catalog design patterns for reconfigurable computing. These design patterns are canonical solutions to common and recurring design challenges which ...
André DeHon, Joshua Adams, Michael DeLorimi...
SERVICES
2008
71views more  SERVICES 2008»
15 years 6 months ago
Using Problems to Learn Service-Oriented Computing
Service-oriented computing and the ensuing science of services represent significant challenges to academia. As we come to grips with its many implications, we are slowly beginnin...
Sandeep Purao, Vijay K. Vaishnavi, John W. Bagby, ...
102
Voted
IIE
2007
92views more  IIE 2007»
15 years 4 months ago
Variation in Approaches to Lab Practical Classes among Computing Academics
As part of a wide-ranging phenomenographic study of computing teachers, we explored their varying understandings of the lab practical class and discovered four distinct categories ...
Simon, Michael de Raadt, Anne Venables