Sciweavers

2941 search results - page 182 / 589
» The Myth of the Educational Computer
Sort
View
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
15 years 4 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
SIGCSE
2008
ACM
189views Education» more  SIGCSE 2008»
15 years 4 months ago
Operational experience with a virtual networking laboratory
Virtual laboratories are a potential replacement for standard laboratory facilities. Use of these virtual resources can reduce cost and maintenance overheads for teaching institut...
Charlie Wiseman, Ken Wong, Tilman Wolf, Sergey Gor...
SIGCSE
2008
ACM
166views Education» more  SIGCSE 2008»
15 years 4 months ago
Defense against the dark arts
Computer science faculty must attract and retain students by offering innovative courses that spark student interest, yet still teach core, computer science concepts. These effort...
Mark W. Bailey, Clark L. Coleman, Jack W. Davidson
ITICSE
2006
ACM
15 years 10 months ago
Encouraging the development of undergraduate researchers in computer vision
In a small computer science department without a graduate program, it is sometimes difficult to attract research students. This is particularly true for research in computer visio...
Clark F. Olson
SIGITE
2005
ACM
15 years 10 months ago
Common sense computing: an approach to community outreach with IT
This poster paper describes a series of 2-3 minute radio segments called “Common Sense Computing” designed to provide common sense explanations of computing technology. Comput...
Jeanna Neefe Matthews