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» The Myth of the Educational Computer
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SIGGRAPH
2003
ACM
15 years 9 months ago
Animating art history: building a bridge between disciplines
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe
AIWORC
2000
IEEE
15 years 9 months ago
Distance Learning Using Web-Based Multimedia Environment
The "schooling industry" is faced with an inescapable demand to redefine its endeavors in terms of producing learning, rather than providing instructions. We propose a h...
Khalid J. Siddiqui, Junaid Ahmed Zubairi
SIGCSE
2000
ACM
453views Education» more  SIGCSE 2000»
15 years 9 months ago
Aristotle and object-oriented programming: why modern students need traditional logic
Classifying is a central activity in object-oriented programming and distinguishes it from procedural programming. Traditional logic, initiated by Aristotle, assigns classificatio...
Derek Rayside, Gerard T. Campbell
AIMDM
1999
Springer
15 years 8 months ago
Active Shape Models for Customised Prosthesis Design
Abstract. Images and computer graphics play an increasingly important role in the design and manufacture of medical prostheses and implants. Images provide guidance on optimal desi...
Tim J. Hutton, Peter Hammond, John C. Davenport
143
Voted
SIGCSE
1990
ACM
126views Education» more  SIGCSE 1990»
15 years 8 months ago
A philosophy and example of CS-1 programming projects
This paper presents a philosophy underlying CS-1 programming projects, and illustrates this philosophy with a concrete example. Integral to the philosophy is the use of Ada packag...
Richard E. Pattis