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» The Myth of the Educational Computer
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CHI
2004
ACM
14 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
COMPGEOM
2003
ACM
14 years 2 months ago
The smallest enclosing ball of balls: combinatorial structure and algorithms
We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...
Kaspar Fischer, Bernd Gärtner
SIGUCCS
2003
ACM
14 years 2 months ago
Macintosh OS X: a smooth migration
The Ringling School of Art and Design is a fully accredited four year college of visual art and design with a student population of approximately 1000. The Ringling School has ach...
Scott E. Hanselman, Mahmoud Pegah
ACMACE
2009
ACM
14 years 1 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
CVRMED
1997
Springer
14 years 1 months ago
Simulating arthroscopic knee surgery using volumetric object representations, real-time volume rendering and haptic feedback
A system for simulating arthroscopic knee surgery that is based on volumetric object models derived from 3D Magnetic Resonance Imaging is presented. Feedback is provided to the us...
Sarah F. Frisken Gibson, Joe Samosky, Andrew B. Mo...