Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...