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ICMCS
2006
IEEE
155views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Detecting Human Action in Active Video
We propose a novel scheme to detect human actions in active video. Active videos such as movies or sports broadcasting are taken purposively by “clever” photographers. They ar...
Hao Jiang, Ze-Nian Li, Mark S. Drew
MM
2004
ACM
244views Multimedia» more  MM 2004»
14 years 28 days ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...
CHI
2005
ACM
14 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
EVOW
2009
Springer
14 years 2 months ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob
EVOW
2009
Springer
14 years 3 days ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...