This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
We have investigated the experience of improvisers as they perform to better understand how narrative is constructed by group performance in improvisational theatre. Our study was ...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...