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IWEC
2008
13 years 9 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
ICIDS
2009
Springer
14 years 2 months ago
Narrative Development in Improvisational Theatre
We have investigated the experience of improvisers as they perform to better understand how narrative is constructed by group performance in improvisational theatre. Our study was ...
Allan Baumer, Brian Magerko
DIS
2009
Springer
13 years 5 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao