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SI3D
2005
ACM
15 years 9 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
ATAL
2009
Springer
15 years 10 months ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...
Sabrina Campano, Nicolas Sabouret
SIGCSE
2006
ACM
155views Education» more  SIGCSE 2006»
15 years 10 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds a...
Michela Pedroni, Bertrand Meyer
144
Voted
ICMCS
2005
IEEE
86views Multimedia» more  ICMCS 2005»
15 years 9 months ago
Integration of rule-based and model-based decision methods for baseball event detection
To exactly detect what events occur in baseball games, a framework that integrates rule-based and model-based decision methods is proposed. The rule-based decision module infers w...
Wei-Ta Chu, Ja-Ling Wu
ATAL
2010
Springer
15 years 5 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani