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SI3D
2005
ACM
14 years 1 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
ATAL
2009
Springer
14 years 2 months ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...
Sabrina Campano, Nicolas Sabouret
SIGCSE
2006
ACM
155views Education» more  SIGCSE 2006»
14 years 1 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds a...
Michela Pedroni, Bertrand Meyer
ICMCS
2005
IEEE
86views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Integration of rule-based and model-based decision methods for baseball event detection
To exactly detect what events occur in baseball games, a framework that integrates rule-based and model-based decision methods is proposed. The rule-based decision module infers w...
Wei-Ta Chu, Ja-Ling Wu
ATAL
2010
Springer
13 years 8 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani