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ANTSW
2010
Springer
13 years 5 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...
BCSHCI
2009
13 years 5 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
ICPR
2004
IEEE
14 years 8 months ago
Robust Playfield Segmentation using MAP Adaptation
A vital task in sports video annotation is to detect and segment areas of the playfield. This is an important first step in player or ball tracking and detecting the location of t...
Jean-Marc Odobez, Mark Barnard
CHI
2007
ACM
14 years 8 months ago
Soap: how to make a mouse work in mid-air
Computer mice do not work in mid air. The reason is that a mouse is really only half an input device--the other half being the surface the mouse is operated on, such as a mouse pa...
Patrick Baudisch, Mike Sinclair, Andrew Wilson
ICMCS
2008
IEEE
150views Multimedia» more  ICMCS 2008»
14 years 2 months ago
View control interface for 3D tele-immersive environments
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-communication. In this paper, we present a novel and generic interface for view co...
Morihiko Tamai, Wanmin Wu, Klara Nahrstedt, Keiich...