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NEUROSCIENCE
2001
Springer
13 years 12 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
ASWEC
2000
IEEE
13 years 12 months ago
Implementing an Experience Factory Based on Existing Organizational Knowledge
This paper describes the development of an experience factory in an Australian organization involved in the field of telecommunications. Faced with improvement needs, in 1998 the ...
Arne Koennecker, D. Ross Jeffery, Graham C. Low
IUI
2000
ACM
13 years 12 months ago
Expression constraints in multimodal human-computer interaction
Thanks to recent scientific advances, it is now possible to design multimodal interfaces allowing the use of speech and pointing out gestures on a touchscreen. However, present sp...
Sandrine Robbe-Reiter, Noelle Carbonell, Pierre Da...
CHI
1999
ACM
13 years 11 months ago
A Better Mythology for System Design
The past decades have seen huge improvements in computer systems but these have proved difficult to translate into comparable improvements in the usability and social integration)...
Jed Harris, D. Austin Henderson Jr.
PPOPP
1999
ACM
13 years 11 months ago
Dynamic Instrumentation of Threaded Applications
The use of threads is becoming commonplace in both sequential and parallel programs. This paper describes our design and initial experience with non-trace based performance instru...
Zhichen Xu, Barton P. Miller, Oscar Naim