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EVOW
2003
Springer
14 years 27 days ago
GAME-HDL: Implementation of Evolutionary Algorithms Using Hardware Description Languages
Evolutionary Algorithms (EAs) have been proposed as a very powerful heuristic optimization technique to solve complex problems. Many case studies have shown that they work very eff...
Rolf Drechsler, Nicole Drechsler
IEEEINTERACT
2002
IEEE
14 years 18 days ago
Compiling for Fine-Grain Concurrency: Planning and Performing Software Thread Integration
Embedded systems require control of many concurrent real-time activities, leading to system designs which feature multiple hardware peripherals with each providing a specific, ded...
Alexander G. Dean
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
14 years 8 days ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
CIKM
2001
Springer
14 years 5 days ago
Selecting Relevant Instances for Efficient and Accurate Collaborative Filtering
Collaborative filtering uses a database about consumers’ preferences to make personal product recommendations and is achieving widespread success in both E-Commerce and Informat...
Kai Yu, Xiaowei Xu, Martin Ester, Hans-Peter Krieg...
ICRA
2000
IEEE
136views Robotics» more  ICRA 2000»
14 years 2 days ago
Registration of Range Data Using a Hybrid Simulated Annealing and Iterative Closest Point Algorithm
The need to register data is abundant in applications such as: world modeling, part inspection and manufacturing, object recognition, pose estimation, robotic navigation, and reve...
Jason P. Luck, Charles Q. Little, William Hoff