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» The Neural Basis for Spatial Relations
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SI3D
2010
ACM
13 years 10 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
IWANN
1997
Springer
14 years 1 months ago
The Pattern Extraction Architecture: A Connectionist Alternative to the Von Neumann Architecture
A detailed connectionist architecture is described which is capable of relating psychological behavior to the functioning of neurons and neurochemicals. The need to be able to bui...
L. Andrew Coward
GI
2007
Springer
14 years 4 months ago
A Discrete Event Simulation Framework for Agent-Based Modelling of Logistic Systems
: Agent-based simulation can be viewed as methodical advancement and generalization of microscopic modelling styles in object-oriented and discrete event simulation well suited for...
Bernd Page, Nicolas Knaak, A. Kruse
SPATIALCOGNITION
1998
Springer
14 years 2 months ago
Human Place Learning in a Computer Generated Arena
We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demo...
L. Nadel, K. G. F. Thomas, H. E. Laurance, R. Skel...
COSIT
2009
Springer
116views GIS» more  COSIT 2009»
14 years 4 months ago
The Endpoint Hypothesis: A Topological-Cognitive Assessment of Geographic Scale Movement Patterns
Movement patterns of individual entities at the geographic scale are becoming a prominent research focus in spatial sciences. One pertinent question is how cognitive and formal cha...
Alexander Klippel, Rui Li