This paper introduces a novel analogy with the way in which honeybee colonies operate in order to solve the problem of sparse and quasi dense reconstruction. To successfully solve...
We present an analogy between the operation of a Wireless Sensor Network and the sampling and reconstruction of a signal. We measure the impact of three factors on the quality of ...
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Watershed cuts are among the fastest segmentation algorithms and therefore well suited for interactive segmentation of very large 3D data sets. To minimize the number of user inte...
Pervasive computing promises a new and radically improved paradigm for user interaction with services and applications. Although mainstream research and development in this area i...
Babak A. Farshchian, Josip Zoric, Lars Mehrmann, A...