We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Abstract. This paper describes an approach to providing object persistence in object-oriented programming languages without modifying the run-time system or the language itself. By...
ABSTRACT. Design patterns are well-known couples of problems-solutions for software engineering. By nature, they often lack support from languages and this further complicates the ...
We evaluate an asynchronous gossiping middleware for wireless users that propagates messages from any group member to all the other group members. This propagation can either be i...
Design patterns are micro architectures that have proved to be reliable, easy-to implement and robust. There is a need in science and industry for recognizing these patterns. We p...