Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effe...
This paper presents an approach of fusing images from many video cameras or a moving video camera with external orientation data (e.g. GPS and INS data) into a few mosaiced images...
In this paper, we present a new solution to the problem of matching tracking sequences across different cameras. Unlike snapshot-based appearance matching which matches objects by...
Much research in recent times has been conducted towards realtime rendering of accurate glossy reflections under direct, natural illumination including correct occlusions. The vie...
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...