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ICAC
2006
IEEE
14 years 1 months ago
Hardness of Approximation and Greedy Algorithms for the Adaptation Problem in Virtual Environments
— Over the past decade, wide-area distributed computing has emerged as a powerful computing paradigm. Virtual machines greatly simplify wide-area distributed computing ing the ab...
Ananth I. Sundararaj, Manan Sanghi, John R. Lange,...
COMCOM
2007
84views more  COMCOM 2007»
13 years 7 months ago
A genetic approach for adding QoS to distributed virtual environments
Distributed Virtual Environment (DVE) systems have been designed last years as a set of distributed servers. These systems allow a large number of remote users to share a single 3...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 16 days ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 7 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
IMC
2003
ACM
14 years 26 days ago
Virtual landmarks for the internet
Internet coordinate schemes have been proposed as a method for estimating minimum round trip time between hosts without direct measurement. In such a scheme, each host is assigned...
Liying Tang, Mark Crovella