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CHI
2010
ACM
13 years 8 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
IEEECIT
2010
IEEE
13 years 6 months ago
Study on the Industry Oriented Education for Computing of Ireland and Its Application
—This paper analyzes the mechanism of Industry Oriented Education of Ireland, especially in DIT and extracts useful experience to the education process of pilot software schools ...
Wu Tao, Chen Ya-ping, Ning Feng, Gu Xi-Qian
CSCW
1998
ACM
13 years 7 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
OTM
2010
Springer
13 years 5 months ago
A Context-Based Model for the Interpretation of Polysemous Terms
The problem of polysemy involves having terms, such as “truck”, that refer to multiple concepts in different contexts; and conversely, having the same concept referred to with...
Chrisa Tsinaraki, Yannis Velegrakis, Nadzeya Kiyav...
CHI
2002
ACM
14 years 7 months ago
Interactive querying of time series data
Title of Dissertation: INTERACTIVE GRAPHICAL QUERYING OF TIME SERIES AND LINEAR SEQUENCE DATA SETS Harry Hochheiser, Doctor of Philosophy, 2003 Dissertation directed by: Professor...
Harry Hochheiser