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» The Physical World as a Virtual Reality
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IWCMC
2006
ACM
14 years 3 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
CHI
1995
ACM
14 years 1 months ago
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique
Pre-screen projection is a new interaction technique that allows a user to pan and zoom integrally through a scene simply by moving his or her head relative to the screen. The und...
Deborah Hix, James N. Templeman, Robert J. K. Jaco...
ACSW
2007
13 years 11 months ago
Storage and Data Management in EGEE
Distributed management of data is one of the most important problems facing grids. Within the Enabling Grids for Enabling eScience (EGEE) project, currently the world’s largest ...
Graeme A. Stewart, David G. Cameron, Greig A. Cowa...
ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
13 years 8 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus
IJLT
2010
115views more  IJLT 2010»
13 years 8 months ago
Computer supported ubiquitous learning environment for vocabulary learning
: Ubiquitous computing could help the organisation and the mediation of social interactions wherever and whenever these situations might occur. Using those technologies enables the...
Hiroaki Ogata, Chengjiu Yin, Moushir M. El-Bishout...