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ITS
2010
Springer
178views Multimedia» more  ITS 2010»
14 years 2 months ago
Learning by Teaching SimStudent
The purpose of the current study was to test whether we could create a system where students can learn by teaching a live machine-learning agent. SimStudent is a computer agent tha...
Noboru Matsuda, Victoria Keiser, Rohan Raizada, Ga...
AIED
2005
Springer
14 years 2 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
SI3D
2003
ACM
14 years 2 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
TOG
2008
174views more  TOG 2008»
13 years 9 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
PEWASUN
2005
ACM
14 years 2 months ago
Three-dimensional routing in underwater acoustic sensor networks
Underwater sensor networks will find applications in oceanographic data collection, pollution monitoring, offshore exploration, disaster prevention, assisted navigation, and tact...
Dario Pompili, Tommaso Melodia