Sciweavers

1014 search results - page 22 / 203
» The Polder Computing Environment: a system for interactive d...
Sort
View
ATAL
2005
Springer
14 years 1 months ago
Multiagent simulation of learning environments
One of the key issues in designing appropriate and effective learning environments is understanding how learners advance and what factors contribute to their progress. This holds...
Elizabeth Sklar, Mathew Davies
ACHI
2010
IEEE
14 years 2 months ago
A Simulation Framework for Human-Robot Interaction
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...
Norbert Schmitz, Jochen Hirth, Karsten Berns
ATAL
2003
Springer
14 years 1 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
AHS
2007
IEEE
202views Hardware» more  AHS 2007»
13 years 8 months ago
PERPLEXUS: Pervasive Computing Framework for Modeling Complex Virtually-Unbounded Systems
This paper introduces Perplexus, a European project that aims to develop a scalable hardware platform made of custom reconfigurable devices endowed with bio-inspired capabilities...
Eduardo Sanchez, Andrés Pérez-Uribe,...