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NETGAMES
2003
ACM
14 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
PLDI
2003
ACM
14 years 3 months ago
Checking and inferring local non-aliasing
In prior work [15] we studied a language construct restrict that allows programmers to specify that certain pointers are not aliased to other pointers used within a lexical scope....
Alexander Aiken, Jeffrey S. Foster, John Kodumal, ...
AC
2003
Springer
14 years 3 months ago
Petri Nets and Manufacturing Systems: An Examples-Driven Tour
Abstract. There exists ample literature on Petri nets and its potential in the modelling, analysis, synthesis and implementation of systems in the manufacturing applications domain...
Laura Recalde, Manuel Silva, Joaquin Ezpeleta, Enr...
CW
2002
IEEE
14 years 3 months ago
Efficient Data Compression Methods for Multi-Dimensional Sparse Array Operations
For sparse array operations, in general, the sparse arrays are compressed by some data compression schemes in order to obtain better performance. The Compressed Row/Column Storage...
Chun-Yuan Lin, Yeh-Ching Chung, Jen-Shiuh Liu
APN
2001
Springer
14 years 2 months ago
Rewriting Logic as a Unifying Framework for Petri Nets
We propose rewriting logic as a unifying framework for a wide range of Petri nets models. We treat in detail place/transition nets and important extensions of the basic model by in...
Mark-Oliver Stehr, José Meseguer, Peter Csa...
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