The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
We design a representation based on the situation calculus to facilitate development, maintenance and elaboration of very large taxonomies of actions. This representation leads to...
We hypothesize that certain program complexities and difficulties to realize reuse potentials have their roots in weak mechanisms for generic design of today’s programming techn...
An open issue in data-driven dependency parsing is how to handle non-projective dependencies, which seem to be required by linguistically adequate representations, but which pose ...
This paper presents a template-based algorithm to track and recognize athlete’s actions in an integrated system using only visual information. Conventional template-based action...